Focuses on learners' engagement and personalization with real-life situation activities in an open-world
that can be used both inside and outside of the classroom. It gives additional context around the learning
materials and acts a subconscious memory technique that can associate children in each step of their
learning journey with a similar stage in the game.
It is an Open-world self-interaction online learning tool in Araling Panlipunan, English, Mathematics, Physical
Education and Science subjects for Primary up to Junior High School learners, developed by Dynamic Global
Soft, Inc. It aims to improve student’s multiple skills by having a form of fun, enjoyment, pleasure, creativity
that teaches goals, rules, adaption, interaction, and problem-solving skills.